A A measure of a GPUs ability to compute and render a flocking swarm.
This DX10 benchmark tests a GPUs ability to compute and render the motion of a flocks of birds. The flocking simulation takes advantage of force splatting to avoid collisions between particles as well as to maintain a certain comfortable separation between all particles. Instead of computing the gravitational attraction between particles a repellant force for each particle based upon either how close the particles are to colliding or how much space is between particles is employed. Compare your GPU here.


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CPUGPUSSD
Intel Core i7-6700K $330Nvidia GTX 1070 $376Samsung 850 Evo 250GB $98
Intel Core i5-6600K $220AMD RX 480 $200Samsung 850 Pro 256GB $120
Intel Core i7-4790K $339Nvidia GTX 970 $275Samsung 850 Evo 500GB $148
HDDRAMUSB
Seagate Barracuda 7200.14 1TB $45Corsair Vengeance LPX DDR4 3000 C15 2x8GB $103SanDisk Extreme 64GB $28
WD Black 6TB (2015) $270G.SKILL Trident Z DDR4 3200 C16 2x8GB $120SanDisk Extreme 32GB $21
WD Blue 1TB (2012) $50G.SKILL Trident Z DDR4 3200 C14 4x16GB $545SanDisk Extreme 16GB $16
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